Architects & Project Management: Maria Sfyraki & Associates
Identity – Branding: Design Matters
Stone Copts: Grigoris Kouskouris – Marble Artworks
3D Visualization: CAD Monkeys
Photography: Antonis Eleftherakis
Interior Plants: Space Green
In Concept Decorative: Muubs
In Concept Lighting: Muubs & Nordlux
Natural Tonkin Bamboo: Caneplex Design
Exterior Stone Tiles: Bagno Y Bagno
The main aspiration of the architectural design as a whole was to create a dramatic, non-chattering “terra” which at the same time delivers in the least possible and modest way the utmost unique beauty of the natural landscape of santorini. The store’s interior and exterior are similar to a volcanic rock, with its white ridge hiding inside the elements of a traditional settlement with a centra square, cobbled streets, canaves and rest areas.
Designed with intense constrasts, clear shapes but also simple geometrical volumes, all extracted from the ashes of Cycladic architecture, the aim is to reflect the theraic terra by offering to the visitors a jurney, an adventure of thought.
The choice of colors, materials and their distinctive features and, above all, the management of the light, similar to the dramatic shadows and blinding appearances of the natural landscape, create an interior landscape capable of linking the quality of the past and tradition with the modern look and creativity.
The location of the reception, the architectural partitions similar to the exterior walls of cycladic homes, the elongated interior wooden pergola, all contribute to the direction of the movement. The purity of the architectural volumes has the effect of acting as the highlight of the exhibition elements. The reception installation is based on an artificial rock section. Behind it, a linear carved tunnel – similar to a cobbled path – in the middle of which a double arched door leals to the Canava. At the end of the walk of the path a “Sunday” family table is set up and through a vaulted opening the visitor returns to the front part of the store where the big scale construction of the wooden pergola organizes the exhibition.
The purpose of architecture is to create a handmade “terra” able to be perceived through our sensors: the sight, the hearing, the touch, the taste, the smell.